Rough

For Product

Rough for Product teams

The problem you keep hitting

There's the roadmap. And then there's everything else. The customer who asked for a new export format. The pre-sales request you couldn't promise on. The internal team that needed a different view of the same data. None of it is unreasonable. None of it is bad. It just isn't what you're supposed to be working on.

The cost of getting that wrong is real. Saying yes too often means the roadmap stalls. Saying no too often means deals slip and customers quietly drift. Most product teams end up oscillating between the two.

What you get

Rough lets you absorb the long tail without putting it on the roadmap. Sales reps, customer success engineers and customers themselves can build the things they need on top of your product, inside Surfaces you control. You stay focused on the work that has to come from your team.

Practically, this gives you three things:

Two useful frames

A useful frame: Rough is for things that don't yet deserve a roadmap conversation. The things that do still belong with your product team. The trick is being honest about which is which.

The other useful frame: Rough is a customer feedback tool that happens to produce working software. Every Feature is a vote about what your product is missing.

Day-to-day

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